Free-to-play dark-fantasy action RPG UnGodly comes to mobile phones in November

Azra Games’ free-to-play dark-fantasy action RPG UnGodly will make its way to mobile phones next month.
Announced today, UnGodly will launch on mobile phones (App Store and Google Play) on November 11. The game will also make its way to Galaxy Store and ONE Store in December.
Mark Otero, Azra Games Founder & CEO said this about the game:
“For years, our industry has promised console games on mobile. We took the extra time to ensure UnGodly delivers on that promise.. You get the same depth, fidelity, and experience you'd expect on PC or console, whether you're playing with touch on an iPhone, iPad, or Android device. And when you unfold iPhone Duo, the fight fills the whole screen. We then elevate the experience across other platforms, using precision controls on Mac and Google Play Games for PC, or playing in a full spatial experience on Apple Vision Pro.
We built UnGodly for players who want to really play. It has the raw energy of a Frank Frazetta painting and a storyline worthy of a classic dark fantasy novel. Our Primals aren't shining paragons; they're scarred survivors with god-like powers, fighting demons both personal and real. When you lead them to victory, it's because you earned it."
A synopsis for UnGodly reads:
The world of UnGodly is broken, and The Devouring is eating what's left. Players lead the Primals, broken heroes born from divine bloodlines and awakened through trauma. It starts with Vander, a mercenary who finds his purpose when he saves Damea, a mysterious young woman, from sacrifice. From there, players build a roster of mythical Primals, including the iconic Conan the Barbarian*, whose worst moments become their greatest weapons.
The game’s visual fidelity and combat system are what set it apart. Players command four heroes, each tied to an ancient element, and swap between them mid-fight. Chain their abilities together, and the elemental attacks keep getting bigger. There are open-world PvE campaigns, a branching story, and progression that is earned, not bought. Leaderboards and Challenges are live from day one, so the PvE turns into PvP competition.
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