2021 Global Industry Game Awards winners announced
The winners for the inaugural Global Industry Game Awards have been revealed.
The award ceremony, which was created by the International Game Developers Association, celebrated the individual aspects of gaming. Hades was the big winner of the night with nine awards, including Voice Acting, 2D Animation, and Narrative Design. The full list of winners can be seen below.
IGDA executive director Renee Gittins said this about the ceremony, which was watched by over 12,000 viewers:
“The inaugural GIGA broadcast was an amazing opportunity to celebrate beloved games, and champion the people whose hard work too often goes unacknowledged. By focusing on the human aspect of game development, we are honored to have an award ceremony not only highlighting games but, more importantly, recognizing the talents of a diverse group of international developers.”
Global Industry Game Awards winners
Art
2D Animation - Supergiant Games’ Hades
2D Character Design - Supergiant Games’ Hades
2D Environment Art - Moon Studios’ Ori and the Will of the Wisps
3D Animation - Naughty Dog’s The Last of Us Part II
3D Character Art - CD Projekt RED’s Cyberpunk 2077
3D Environment Art - Sucker Punch’s Ghost of Tsushima
Cinematography - Naughty Dog’s The Last of Us Part II
UI Art - Supergiant Games’ Hades
Visual Effects - Nolla Games’ Noita
Audio
Music Composition - iD Software’s DOOM Eternal
Sound Design - Sucker Punch’s Ghost of Tsushima
Voice Acting - Supergiant Games’ Hades
Design
Accessibility Innovation - Ubisoft Montreal’s Assassin’s Creed Valhalla
Gameplay Design - Mediatonic’s Fall Guys: Ultimate Knockout
Level Design - Valve Corporation’s Half-Life: Alyx
Serious Game Design - Dry Cactus’ Polybridge 2
Systems Design - Supergiant Games’ Hades
UI/UX - Supergiant Games’ Hades
Engineering and Technology
Achievements in New Technology - Valve Corporation’s Half-Life: Alyx
Artificial Intelligence - Ubisoft Montreal’s Assassin’s Creed Valhalla
Audio Technology - Sucker Punch’s Ghost of Tsushima
Engine Technology - Epic Games’ Unreal Engine 4
Gameplay Technology - Valve Corporation’s Half-Life: Alyx
Graphics Technology - Nolla Games’ Noita
Networking Technology - Asobo Studios’ Microsoft Flight Simulator
Systems Technology - Ubisoft Toronto’s Watch Dogs: Legion
Support
Community Management - Innersloth’s Among Us
Customer Support - Mediatonic’s Fall Guys: Ultimate Knockout
Marketing - Microsoft’s Xbox Game Pass
Production/Management - Insomniac
Quality Assurance - iD Software’s DOOM Eternal
Research & Analytics - Asobo Studios’ Microsoft Flight Simulator
Writing and Narrative
Dialogue - Supergiant Games’ Hades
Narrative Design - Supergiant Games’ Hades
Story - Naughty Dog’s The Last of Us Part II
World Building - Sucker Punch’s Ghost of Tsushima
Miscellaneous
Representation - Supergiant Games’ Hades
Upcoming Indie - Kinetic Games
Diversity and Inclusivity - Microsoft